Companies/GameStop Corp.
Company profile

GameStop Corp.

NYSE: GME · Consumer Cyclical · Specialty Retail
PublicHQ Grapevine, TX · TarrantCIK 0001326380Reports USD
#143 of 620 Consumer Cyclical companies by revenuebottom-quartile growth
EA Score
56C
Revenue TTM
$3.7B
Rev growth YoY (TTM)
+1.6%
Net income (FY)
$418.4M
Employees
4,000
as of 2026-09-06
Market cap
$8.6B
as of 2026-09-06

Financials — latest annual

SEC EDGAR · USD-normalized
ConceptUSDNativeFY
Revenue$3.6B$3.6B2025
Net income$418.4M$418.4M2025
Operating income$232.1M$232.1M2025
Total assets$10.4B$10.4B2025
Liabilities$4.9B$4.9B2025
Equity$5.4B$5.4B2025

Revenue trend

FY2020 – FY2025 · USD
FY20
FY20
FY20
FY21
FY22
FY23
FY24
FY25

Revenue by segment

Filed disclosures · FY2025
By product
New Video Game Hardware51%
Collectibles29%
Software20%
By geography
Video Game Brands - United States73%
Video Game Brands - Australia14%
Video Game Brands - Europe12%
Video Game Brands - Canada1%
The read

What is GameStop Corp.’s revenue?

GameStop Corp. booked $3.6B in FY2025 revenue, contracting 5.1% year over year — slower than 75% of Consumer Cyclical companies we track, at a 11.5% net margin.

Key facts
CEORyan Cohen
SectorConsumer Cyclical
IndustrySpecialty Retail
HeadquartersGrapevine, TX
ExchangeNYSE: GME
Employees4,000
IPO date2002-02-13
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.