Company profile
Virtual Interactive Technologies Corp.
OTC: VRVR · Technology · Electronic Gaming & Multimedia
#970 of 1,169 Technology companies by revenue39th-percentile growth
EA Score
——FH —DQ 30GM —SS 19
v0.1 · 25/100 weight · pillars only
↑ growth stability, Piotroski F · ↓ return on assets, market scale
Methodology →Revenue TTM
$101.1k
Rev growth YoY (TTM)
-37.1%
Net income (FY)
-$2.8M
Employees
—
as of 2026-08-30
Market cap
$2.5k
as of 2026-08-30
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue$130.4k$130.4k2023
Net income-$2.8M-$2.8M2023
Operating income-$2.4M-$2.4M2023
Total assets$128.4k$128.4k2023
Liabilities$1.7M$1.7M2023
Equity-$1.5M-$1.5M2023
Revenue trend
FY2018 – FY2023 · USD
FY18
FY19
FY18
FY19
FY20
FY21
FY22
FY23
Revenue by segment
No segmentation disclosed for this filer. n/a
The read
What is Virtual Interactive Technologies Corp.’s revenue?
Virtual Interactive Technologies Corp. booked $130.4k in FY2023 revenue, contracting 0.2% year over year — slower than 61% of Technology companies we track, at a -2160.5% net margin.
Peers · Technology
Tarsin Mobile, Inc.——Schimatic Cash Transactions Network.com, Inc.——Wytec International Inc.——Axe Compute Inc.28DTechnical Communications Corporation——Defentect Group, Inc.34DNeighbors
Denver →Key facts
CEOJason D. Garber
SectorTechnology
IndustryElectronic Gaming & Multimedia
HeadquartersDenver, CO
ExchangeOTC: VRVR
Employees—
IPO date2019-07-03
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.