Company profile
Hasbro, Inc.
NASDAQ: HAS · Consumer Cyclical · Leisure
#121 of 625 Consumer Cyclical companies by revenuetop-quartile growth
EA Score
55CFH 37DQ 73GM 55SS 85
v0.1 · 65/100 weight · provisional
↑ listing tenure, market scale · ↓ return on equity, 3-yr revenue growth
Methodology →Revenue TTM
$4.8B
Rev growth YoY (TTM)
+12.9%
Net income (FY)
-$322.4M
Employees
4,520
as of 2026-08-06
Market cap
$12.9B
as of 2026-08-06
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue$4.7B$4.7B2025
Net income-$322.4M-$322.4M2025
Operating income$11.1M$11.1M2025
Total assets$5.6B$5.6B2025
Liabilities$5.0B$5.0B2025
Equity$565.5M$565.5M2025
Revenue trend
FY2020 – FY2025 · USD
FY20
FY20
FY22
FY22
FY22
FY23
FY24
FY25
Revenue by segment
Filed disclosures · FY2025
By product
Consumer Products90%
Corporate, Non-Segment7%
Entertainment3%
By geography
U.S. and Canada60%
International40%
The read
What is Hasbro, Inc.’s revenue?
Hasbro, Inc. booked $4.7B in FY2025 revenue, growing 14% year over year — faster than most Consumer Cyclical companies we track, at a -6.9% net margin.
Peers · Consumer Cyclical
Under Armour, Inc.48DDomino's Pizza, Inc.75B+Five Below, Inc.74BFloor & Decor Holdings, Inc.65BMarriott Vacations Worldwide Corporation55CNexteer Automotive Group Limited69BNeighbors
Providence →Key facts
CEOChristian Cocks
SectorConsumer Cyclical
IndustryLeisure
HeadquartersPawtucket, RI
ExchangeNASDAQ: HAS
Employees4,520
IPO date1980-03-17
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.