Company profile
Esports Entertainment Group, Inc.
OTC: GMBL · Consumer Cyclical · Gambling, Resorts & Casinos
PublicHQ St. Julian's, CIK 0001451448Reports USD
#441 of 625 Consumer Cyclical companies by revenuebottom-decile growth
EA Score
——FH —DQ 18GM —SS 23
v0.1 · 25/100 weight · pillars only
↑ balance-sheet leverage, disclosure history · ↓ filing timeliness, return on equity
Methodology →Revenue TTM
$8.1M
Rev growth YoY (TTM)
-64.7%
Net income (FY)
-$32.3M
Employees
49
as of 2026-08-28
Market cap
$103.0k
as of 2026-08-28
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue$23.0M$23.0M2023
Net income-$32.3M-$32.3M2023
Operating income-$40.3M-$40.3M2023
Total assets$22.1M$22.1M2023
Liabilities$9.2M$9.2M2023
Equity$4.8M$4.8M2023
Revenue trend
FY2014 – FY2023 · USD
FY14
FY14
FY15
FY16
FY17
FY21
FY22
FY23
Revenue by segment
Filed disclosures · FY2022
By product
Online Betting and Casino Revenues100%
By geography
Not disclosed.
The read
What is Esports Entertainment Group, Inc.’s revenue?
Esports Entertainment Group, Inc. booked $23.0M in FY2023 revenue, contracting 61% year over year — among the slowest-growing Consumer Cyclical companies we track, at a -140.6% net margin.
Peers · Consumer Cyclical
Archon Corporation——Westport Fuel Systems Inc.28DiFabric Corp.65BCharles & Colvard, Ltd.——Workhorse Group Inc.39DSES AI Corporation34DKey facts
CEOAlex Abraham Igelman
SectorConsumer Cyclical
IndustryGambling, Resorts & Casinos
HeadquartersSt. Julian's, null
ExchangeOTC: GMBL
Employees49
IPO date2017-07-20
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.