Company profile
Galaxy Gaming, Inc.
OTC: GLXZ · Consumer Cyclical · Gambling, Resorts & Casinos
#420 of 625 Consumer Cyclical companies by revenue32nd-percentile growth
EA Score
55CFH 60DQ 55GM 47SS 37
v0.1 · 65/100 weight · provisional
↑ operating margin, disclosure history · ↓ balance-sheet leverage, workforce scale
Methodology →Revenue TTM
$30.8M
Rev growth YoY (TTM)
-2.4%
Net income (FY)
$1.5M
Employees
47
as of 2026-08-20
Market cap
$46.1M
as of 2026-08-20
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue$30.9M$30.9M2025
Net income$1.5M$1.5M2025
Operating income$8.2M$8.2M2025
Total assets$27.5M$27.5M2025
Liabilities$45.0M$45.0M2025
Equity-$17.5M-$17.5M2025
Revenue trend
FY2018 – FY2025 · USD
FY18
FY19
FY20
FY21
FY22
FY23
FY24
FY25
Revenue by segment
Filed disclosures · FY2025
By product
Total Digital Revenue100%
By geography
Americas55%
EMEA45%
The read
What is Galaxy Gaming, Inc.’s revenue?
Galaxy Gaming, Inc. booked $30.9M in FY2025 revenue, contracting 2.7% year over year — slower than 68% of Consumer Cyclical companies we track, at a 4.8% net margin.
Peers · Consumer Cyclical
Bowlin Travel Centers, Inc.53DUniversal Mfg. Co.——LiNiu Technology Group——LMP Automotive Holdings, Inc.——Premier Exhibitions, Inc.——XWELL, Inc.30DNeighbors
Clark →Key facts
CEOMatthew D. Reback
SectorConsumer Cyclical
IndustryGambling, Resorts & Casinos
HeadquartersLas Vegas, NV
ExchangeOTC: GLXZ
Employees47
IPO date2010-11-15
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.