Company profile
Six Flags Entertainment Corporation
NYSE: FUN · Consumer Cyclical · Leisure
#155 of 625 Consumer Cyclical companies by revenuetop-quartile growth
EA Score
35DFH 24DQ 24GM 69SS 75
v0.1 · 65/100 weight · provisional
↑ listing tenure, 3-yr revenue growth · ↓ disclosure history, operating margin
Methodology →Revenue TTM
$3.1B
Rev growth YoY (TTM)
+11.2%
Net income (FY)
-$1.6B
Employees
4,225
as of 2026-08-09
Market cap
$1.7B
as of 2026-08-09
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue$3.1B$3.1B2025
Net income-$1.6B-$1.6B2025
Operating income-$1.4B-$1.4B2025
Total assets$7.8B$7.8B2025
Equity$549.8M$549.8M2025
Revenue trend
FY2024 – FY2025 · USD
FY24
FY24
FY24
FY25
Revenue by segment
Filed disclosures · FY2025
By product
Admission51%
Food, Merchandise and Gaming33%
Accommodations, Extra-Charge Products And Other15%
By geography
UNITED STATES89%
Non-US11%
The read
What is Six Flags Entertainment Corporation’s revenue?
Six Flags Entertainment Corporation booked $3.1B in FY2025 revenue, growing 14% year over year — faster than most Consumer Cyclical companies we track, at a -51.6% net margin.
Peers · Consumer Cyclical
Columbia Sportswear Company63CLight & Wonder, Inc.70BKontoor Brands, Inc.62CAllison Transmission Holdings, Inc.69BLife Time Group Holdings, Inc.66BHovnanian Enterprises, Inc.68BNeighbors
Mecklenburg →Key facts
CEOJohn T. Reilly
SectorConsumer Cyclical
IndustryLeisure
HeadquartersCharlotte, NC
ExchangeNYSE: FUN
Employees4,225
IPO date1987-04-23
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.