Company profile
Global Gaming Technologies Corp.
OTC: BLKCF · Technology · Electronic Gaming & Multimedia
Canadian filerHQ Vancouver, BCReports USD
#1169 of 1,169 Technology companies by revenuetop-decile growth
EA Score
——FH —DQ —GM —SS 20
v0.1 · 5/100 weight · pillars only
↑ balance-sheet leverage, listing tenure · ↓ market scale, workforce scale
Methodology →Revenue TTM
$0
Rev growth YoY (TTM)
needs 8 qtrs
Net income (FY)
-$13.0M
Employees
3
as of 2026-07-12
Market cap
$1.3k
as of 2026-07-12
Financials — latest annual
SEC EDGAR · USD-normalizedConceptUSDNativeFY
Revenue-$3.5M-4.6M CAD2018
Net income-$13.0M-17.2M CAD2018
Operating income-$10.3M-13.6M CAD2018
Total assets$14.5M19.4M CAD2018
Liabilities$5.1M6.8M CAD2018
Equity$9.4M12.6M CAD2018
Revenue trend
FY2016 – FY2018 · USD
FY16
FY17
FY18
Revenue by segment
No segmentation disclosed for this filer. n/a
The read
What is Global Gaming Technologies Corp.’s revenue?
Global Gaming Technologies Corp. booked -$3.5M in FY2018 revenue, growing 84556% year over year — faster than 100% of Technology companies we track, at a 371.3% net margin.
Key facts
CEOKyle Kemper
SectorTechnology
IndustryElectronic Gaming & Multimedia
HeadquartersVancouver, BC
ExchangeOTC: BLKCF
Employees3
IPO date2013-05-03
Latest filings
No filings loaded — no CIK (non-SEC filer).
Financials: SEC EDGAR (XBRL), USD-normalized per IAS 21 · TTM/quarterly + segments: FMP from filed disclosures · Filings: EDGAR submissions. County headcount and EA Score are in progress — see docs/DATA_GAPS.md.